Managing Digital Game Development Projects from Design to Release

A working programme in digital game development projects for managers who have to deliver with existing resources.

📍 Tunis🗓️ 5 training days📚 4 modules🎓 Accredited certificate
5intensive training days
4scientific modules
8training sessions
32detailed points

Course Overview

A schedule for digital game development projects without a critical path is a wish list with dates. The estimate for development projects that nobody challenged is usually the one that fails. It treats the project and portfolio delivery capability as an operating discipline and equips participants to run it as one. The result is the confidence to make and defend decisions about digital game development projects under scrutiny. Most organisations already have a policy on the wider project and portfolio delivery agenda; far fewer can show it working. Participants apply development projects to their own project throughout, so the output is directly usable. Post-incident reviews keep identifying weaknesses in digital game development projects that were visible long before the incident. It is appropriate for those preparing to take on wider responsibility for development projects. The final session converts the week's work on this part of project and portfolio delivery into commitments with owners and dates.

Expected Learning Outcomes

01

Estimate cost and effort for digital game development projects using more than one method.

02

Distinguish the parts of development projects that must be standardised from those that require judgement.

03

Build a schedule for digital game development projects with a genuine critical path and realistic durations.

04

Identify and quantify the risks to development projects and assign owners.

05

Review contracts and agreements for the obligations they create around digital game development projects.

06

Apply a repeatable review cycle to development projects and act on what it produces.

07

Control change to digital game development projects so every variation has a price and a decision.

Who Should Attend

01

Client and stakeholder representatives monitoring digital game development projects.

02

Internal auditors reviewing how development projects is designed and operated.

03

Risk managers supporting digital game development projects.

04

Cost engineers and project controls staff on development projects.

05

Project management office staff assuring digital game development projects.

06

Operations staff who encounter the consequences of development projects directly.

Course Modules

01

Digital game development projects: schedule, critical path and realistic duration

2 sessions · 8 points

Session 1Decision gates on digital game development projects that can actually stop it

  • Build reporting on digital game development projects that surfaces problems while they are small.
  • Benchmark the organisation's development projects against comparable operations.
  • Compare resource demand from digital game development projects against other commitments.
  • Define how the benefit from development projects will be measured after closure.

Session 2The decisions in development projects that cannot be delegated

  • Build the internal briefing that explains digital game development projects to those affected.
  • Establish the boundary of development projects and record what sits outside it.
  • Set the change control process for digital game development projects and require cost and time impact.
  • Prepare the recovery plan for development projects before it is needed.
02

Development projects: progress measurement and early warning

2 sessions · 8 points

Session 1Who answers for development projects, and to whom

  • Prepare the summary of digital game development projects that senior management will read.
  • Identify the critical path through development projects and the float elsewhere.
  • Measure progress on digital game development projects by value earned, not tasks ticked.
  • Check that development projects still works when volumes rise unexpectedly.

Session 2Managing suppliers delivering part of development projects

  • Define acceptance criteria for each deliverable of digital game development projects.
  • Build the competence framework that supports development projects.
  • Archive the decision record for digital game development projects so successors understand it.
  • Confirm that those complying with development projects understand why it exists.
03

Development projects: stakeholders, communication and support

2 sessions · 8 points

Session 1Writing the scope of development projects including what is excluded

  • Write the scope statement for digital game development projects including explicit exclusions.
  • Review at each gate whether development projects should continue at all.
  • Test the procedure for digital game development projects against a realistic scenario.
  • Confirm that reporting on development projects reaches the people who can act.

Session 2Handing over digital game development projects and proving the benefit

  • Identify where judgement in digital game development projects is legitimate and where it is not.
  • Agree the indicators that will show whether development projects is improving.
  • Establish who is informed, consulted and accountable in digital game development projects.
  • Agree the escalation threshold for development projects in advance.
04

Development projects: procurement, contracts and suppliers

2 sessions · 8 points

Session 1Reviewing development projects when nothing has gone wrong

  • Plan the sequence in which improvements to digital game development projects will be introduced.
  • Plan handover of development projects to the team that will operate it.
  • Map stakeholders of digital game development projects by influence and current level of support.
  • Set out the decisions in development projects that require sign-off and by whom.

Session 2Closing development projects and capturing what was learned

  • Draft the minimum viable delivery plan for digital game development projects.
  • Estimate development projects using two independent methods and reconcile the difference.
  • Verify six months later that changes to digital game development projects have held.
  • Register the risks to development projects with owner, probability and impact.

Choose the package that suits you

Silver Package

At least 3 people

USD1,250
  • Workshop or Program Participation
  • Airport Transfers
  • Customized Badge
  • Expert Mentorship (Private Sessions)
  • Supervision & Secretarial Services
  • Accredited Certificate of Participation
  • Complete Training Kit
  • Coffee Break
  • Closing Ceremony

Gold Package

At least 3 people

USD1,850
  • 5-night stay in a 5-star hotel
  • Workshop or Program Participation
  • Airport Transfers
  • Customized Badge
  • Expert Mentorship (Private Sessions)
  • Supervision & Secretarial Services
  • Accredited Certificate of Participation
  • Complete Training Kit
  • Coffee Break
  • Closing Ceremony

Complete your registration

We will contact you within one business day to confirm.