Designing Interactive Prototypes Before Actual Development

A practical programme in interactive prototyping for professionals who are accountable for results, not just awareness.

📍 Cairo🗓️ 5 training days📚 4 modules🎓 Accredited certificate
5intensive training days
4scientific modules
8training sessions
32detailed points

Course Overview

Systems supporting interactive prototyping fail in ways that are obvious afterwards and invisible before. Most outages involving the technology and systems delivery capability are triggered by a change somebody considered routine. The programme builds the judgement to know which parts of this strand of technology and systems delivery to standardise and which to leave flexible. The level assumes working familiarity with the technical platform but no prior formal training in interactive prototyping. Field experience suggests that the barrier to better this aspect of technology and systems delivery is rarely technical. Most organisations already have a policy on this strand of technology and systems delivery; far fewer can show it working. The method assumes participants will be challenged on their handling of interactive prototyping and prepares them for it. The programme converts the technology and systems delivery capability from an area of general awareness into a set of repeatable practices. The programme closes with an action plan for this part of technology and systems delivery that each participant writes for their own organisation.

Expected Learning Outcomes

01

Define the scope and boundaries of interactive prototyping so that responsibility for it is unambiguous.

02

Apply access control and least privilege throughout interactive prototyping.

03

Define the availability, performance and recovery targets for interactive prototyping.

04

Measure delivery and reliability of interactive prototyping with indicators teams trust.

05

Select indicators that show whether interactive prototyping is improving, and reject those that only look useful.

06

Translate policy on interactive prototyping into procedures that hold up under day-to-day pressure.

07

Secure the software supply chain and dependencies within interactive prototyping.

Who Should Attend

01

IT managers and service owners responsible for interactive prototyping.

02

Software engineers and technical leads building interactive prototyping.

03

Database administrators managing data within interactive prototyping.

04

Information security specialists protecting interactive prototyping.

05

Quality staff verifying that interactive prototyping performs as designed.

06

Analysts producing the data on which decisions about interactive prototyping rest.

Course Modules

01

Interactive prototyping: capacity, performance and load

2 sessions · 8 points

Session 1Sizing capacity for interactive prototyping on measured growth

  • Set out how exceptions to interactive prototyping are requested and approved.
  • Inventory third-party dependencies inside interactive prototyping and their update status.
  • Assign responsibility for keeping documentation of interactive prototyping current.
  • Set the review interval for interactive prototyping and who attends.

Session 2Setting availability and recovery targets for interactive prototyping honestly

  • Identify the data already collected that bears on interactive prototyping.
  • Set delivery and reliability indicators for interactive prototyping the team trusts.
  • Assess the exit route from any cloud or vendor dependency in interactive prototyping.
  • Set out the decisions in interactive prototyping that require sign-off and by whom.
02

Interactive prototyping: architecture and designing for failure

2 sessions · 8 points

Session 1Proving the backup of interactive prototyping by restoring it

  • Define acceptance criteria for interactive prototyping in advance.
  • Configure alerting on interactive prototyping that reflects what users experience.
  • Run a load test on interactive prototyping at expected peak plus a margin.
  • Review access rights on interactive prototyping and remove what is no longer needed.

Session 2Making releases of interactive prototyping routine instead of risky

  • Identify the single points of failure in interactive prototyping.
  • Confirm the support model and escalation path for interactive prototyping.
  • Document the runbook for interactive prototyping to the level a new engineer could use.
  • Record the technical debt in interactive prototyping and schedule repayment.
03

Interactive prototyping: incident response and severity

2 sessions · 8 points

Session 1Closing out interactive prototyping and capturing what was learned

  • Restore a backup of interactive prototyping in a test environment and time it.
  • Build the competence framework that supports interactive prototyping.
  • Reduce the variation in how interactive prototyping is carried out between teams.
  • Confirm data retention and deletion rules applied within interactive prototyping.

Session 2The decisions in interactive prototyping that cannot be delegated

  • Measure current load on interactive prototyping and project it forward twelve months.
  • Test the procedure for interactive prototyping against a realistic scenario.
  • Test the failover for interactive prototyping rather than assuming it works.
  • Record what was learned when interactive prototyping did not go as planned.
04

Interactive prototyping: monitoring, alerting and observability

2 sessions · 8 points

Session 1The change to interactive prototyping that caused the last outage

  • Set escalation thresholds for interactive prototyping that work out of hours.
  • Collect evidence on the present handling of interactive prototyping before proposing changes.
  • Apply change control to interactive prototyping including emergency changes.
  • Compare the cost of interactive prototyping with the cost of its absence.

Session 2Reviewing interactive prototyping when nothing has gone wrong

  • Prepare the response for the most likely failure in interactive prototyping.
  • Define incident severity levels for interactive prototyping and the response each triggers.
  • Remove steps in interactive prototyping that add effort without adding assurance.
  • Name a single owner for each element of interactive prototyping.

Choose the package that suits you

Silver Package

At least 3 people

USD1,250
  • Workshop or Program Participation
  • Airport Transfers
  • Customized Badge
  • Expert Mentorship (Private Sessions)
  • Supervision & Secretarial Services
  • Accredited Certificate of Participation
  • Complete Training Kit
  • Coffee Break
  • Closing Ceremony

Gold Package

At least 3 people

USD1,850
  • 5-night stay in a 5-star hotel
  • Workshop or Program Participation
  • Airport Transfers
  • Customized Badge
  • Expert Mentorship (Private Sessions)
  • Supervision & Secretarial Services
  • Accredited Certificate of Participation
  • Complete Training Kit
  • Coffee Break
  • Closing Ceremony

Complete your registration

We will contact you within one business day to confirm.