Artificial Intelligence-Powered Electronic Game Development

Build a working method for AI-powered game development that stands up to scrutiny and survives daily pressure.

📍 Tripoli🗓️ 5 training days📚 4 modules🎓 Accredited certificate
5intensive training days
4scientific modules
8training sessions
32detailed points

Course Overview

Vendors sell AI-powered game development as a product; it behaves in practice as a change programme. Technology choices around the practice within digital and data-driven work are easy to reverse on paper and expensive to reverse in practice. Across sectors, teams that rehearse this area of digital and data-driven work outperform teams that only plan it. Ambition around AI-powered game development outruns capacity unless the sequencing is deliberate. It suits anyone whose decisions touch this part of digital and data-driven work, in large organisations and small ones alike. It concentrates on the parts of the practice within digital and data-driven work that determine outcomes and treats the rest proportionately. They leave able to brief senior management on AI-powered game development in terms that support a decision. Participants test their assumptions about this aspect of digital and data-driven work against scenarios designed to break weak ones. Participants leave with a first-ninety-days plan for this strand of digital and data-driven work rather than a set of notes.

Expected Learning Outcomes

01

Specify the data AI-powered game development depends on, where it originates and who is accountable for its quality.

02

Set acceptance criteria for AI-powered game development before work begins rather than after.

03

Evaluate the bias, fairness and explainability obligations attaching to AI-powered game development.

04

Design the integration points between AI-powered game development and the systems already in production.

05

Map the regulatory obligations that apply to AI-powered game development in each market of operation.

06

Establish escalation routes for AI-powered game development that work outside normal hours.

07

Set the minimum documentation for AI-powered game development that is genuinely necessary, and stop there.

Who Should Attend

01

Product owners prioritising the roadmap for AI-powered game development.

02

Technology and digital transformation managers leading AI-powered game development.

03

Staff seconded into improvement work on AI-powered game development.

04

Public sector officials applying AI-powered game development within a regulated framework.

05

Information security officers reviewing the exposure created by AI-powered game development.

06

Risk and compliance staff assessing the controls around AI-powered game development.

Course Modules

01

AI-powered game development: security, privacy and regulatory obligation

2 sessions · 8 points

Session 1The data question everyone skips at the start of AI-powered game development

  • Build the internal briefing that explains AI-powered game development to those affected.
  • Specify the fallback path when AI-powered game development is unavailable.
  • Confirm the retention and deletion rules applied to data inside AI-powered game development.
  • Identify every system AI-powered game development must read from or write to.

Session 2Moving AI-powered game development from approval to execution

  • Plan how AI-powered game development is versioned and how a bad release is rolled back.
  • Record the rationale for each significant choice made about AI-powered game development.
  • Decide which legacy process AI-powered game development retires, and set the date.
  • Remove steps in AI-powered game development that add effort without adding assurance.
02

AI-powered game development: measuring benefit and retiring what it replaces

2 sessions · 8 points

Session 1The cost of AI-powered game development and how to present it

  • Build the user briefing that explains what AI-powered game development does and does not decide.
  • Verify that AI-powered game development still performs when input volume doubles unexpectedly.
  • Record what was learned when AI-powered game development did not go as planned.
  • Define the exit route from the supplier supporting AI-powered game development.

Session 2Getting other functions to support AI-powered game development

  • Assess the regulatory obligations AI-powered game development triggers in each jurisdiction.
  • Collect evidence on the present handling of AI-powered game development before proposing changes.
  • Define acceptance criteria for AI-powered game development in advance.
  • Estimate compute and licensing cost for AI-powered game development at expected and at peak load.
03

AI-powered game development: business case, scope and the data it depends on

2 sessions · 8 points

Session 1Sizing AI-powered game development honestly before committing budget

  • Agree what will be standardised in AI-powered game development and what will not.
  • Draft the minimum viable delivery roadmap for AI-powered game development.
  • Measure the current quality of the data feeding AI-powered game development before assuming it is usable.
  • Identify the skills the team lacks to operate AI-powered game development independently.

Session 2The pilot that actually settles the argument about AI-powered game development

  • Estimate the resource AI-powered game development requires to run as designed.
  • Prepare the response for the most likely failure in AI-powered game development.
  • Define the trigger that would require AI-powered game development to be redesigned.
  • Decide what will be stopped to create capacity for AI-powered game development.
04

AI-powered game development: vendor selection and avoiding lock-in

2 sessions · 8 points

Session 1Explaining AI-powered game development to people whose jobs it changes

  • Set the review interval for AI-powered game development and who attends.
  • Design the pilot for AI-powered game development so that a negative result is still useful.
  • List the data sources AI-powered game development consumes and confirm each has a named owner.
  • Test AI-powered game development against edge cases drawn from real historical records.

Session 2What breaks first when AI-powered game development meets real volume

  • Agree the indicators that will show whether AI-powered game development is improving.
  • Classify the data in AI-powered game development and apply access controls that match the classification.
  • Confirm that reporting on AI-powered game development reaches the people who can act.
  • Anticipate the objections AI-powered game development will raise and prepare the answers.

Choose the package that suits you

Silver Package

At least 3 people

USD1,250
  • Workshop or Program Participation
  • Airport Transfers
  • Customized Badge
  • Expert Mentorship (Private Sessions)
  • Supervision & Secretarial Services
  • Accredited Certificate of Participation
  • Complete Training Kit
  • Coffee Break
  • Closing Ceremony

Gold Package

At least 3 people

USD1,850
  • 5-night stay in a 5-star hotel
  • Workshop or Program Participation
  • Airport Transfers
  • Customized Badge
  • Expert Mentorship (Private Sessions)
  • Supervision & Secretarial Services
  • Accredited Certificate of Participation
  • Complete Training Kit
  • Coffee Break
  • Closing Ceremony

Complete your registration

We will contact you within one business day to confirm.